Secret Organization

Possible names:

  • Chained Clowns
  • Chained Chaos
  • Crimson Jokers

 

Vision

To make the world as fun and interesting as possible in the most dramatic and sustainable ways.

 

Mission

  • To provide new avenues for excitement and chaos in people's daily life without having to resort to unsustainable practices
  • To encourage safe experimentation in unexplored possibilities and connections
  • To systematically inject spontaneity and fun in every part of society

 

Values

  • Creative self expression. Members are encouraged to freely express themselves creatively and spontaneously, not only when they are inside the headquarters and doing missions, but also when they are living their normal lives.
  • Discovery. Members are encouraged to reveal the hidden parts of themselves and the world around them by bringing unexplored possibilities to reality, especially around or in front of the crowd.
  • Sustainability. Members are expected to take care of themselves and the organization, as well as to consider the consequences of their actions in a way that will allow them to sow more seeds of chaos in the future.
  • Beyond Cooperation. Members are expected to care for the organization and cooperate with one another not only in the roles assigned to them but in their own unique and spontaneous way as a person in the spirit of chaos.
  • Secrecy. All members must know how to keep a secret, such that everything that happens in the organization, remains in the organization.

 

Members

  • Members will be gathered through hunting. There will be no open public recruitment programs, posters, and other print media. Hunts may be organized or spontaneous.
  • All members are required to wear a chain accessory depending on their ranking. Higher members have more chains.
  • The highest rank is 7 chains, and the highest ranking is the founder, who has two chains on each thigh, one chain on each upper arm, and one chain choker on the neck. Only the highest ranking members are allowed to have chains shown to the public like chain choker and chain necklace. The rest of the members are required to keep their chains hidden inside their clothes. New members will be given only a single chain that fits their size.
  • Only those with three chains and above are officially and formally recognized as part of the organization, so they will be able to enter headquarters.
  • As members ascend in ranks, they are given more power and resources, but they are bound by more and stronger rules with heavier atonements and redemptions if they break them.
  • There are no punishments for breaking the rules, only "redemptions" and "atonements". Rule-breakers can choose to do the redemptions of their own free will, or else they will be forced to do the atonements.
  • To become a 5-chained joker, a member needs enough contributions and they need to either show a chaotic personality or perform a spontaneous and successful fun in public with over 100 strangers with all attention focused on them for at least 15 minutes.
  • To become a highest ranking member or 6-chained joker, a member needs enough contributions and they need to perform at least 7 spontaneous and successful fun in public with over 100 strangers with all attention focused on them for at least 15 minutes.
  • Eventually, one of the 6-chained jokers will threaten the founder's position and question their qualifications, but the founder will only say "HAHAHAHAHAAHHAHAHAH!! YOU WANT ME TO PROVE MYSELF?! WHAT PROOF CAN A DRAGON GIVE TO AN ANT?! I LIKE YOUR GUTS SO I'LL LET IT SLIDE THIS TIME. I'D LOVE TO SEE YOU TRY AGAIN NEXT TIME, THEN WE'LL BE ABLE TO SHOW YOU THE REDEMPTIONS AND ATONEMENTS WE SPECIALLY PREPARED JUST FOR YOU <3"

 

Meetings

  • There is a regular meeting once a month in the underground headquarters.
  • There is a special meeting every quarter for the highest ranking members only.
  • 6-chained Jokers, the highest ranking members are allowed to issue emergency meetings for the entire organization if 2 other members of the same rank agreed.
  • If at least four 6-chained jokers agree, then they can hold a special emergency meeting where only high ranking members can attend.
  • The founder can always issue an emergency meeting or special emergency meeting anytime without conditions.

 

Privileges

  • 1 chained and 2 chained drolls receive guidance from 3 chained and 4 chained clowns.
  • 3 chained and 4 chained clowns receive guidance from 5 chained jesters and 6 chained jokers.
  • 3 chained clowns and above can enter the headquarters
  • 3 chained clowns and above receive rewards from doing official tasks
  • 3 chained clowns and above can hunt for new members and make them their disciples
  • 5 chained jesters can form troops consisting of 3 chained clowns
  • 5 chained jesters and above receive allowance every regular meeting in addition to rewards from official tasks
  • They can also propose some group activities and lead the regular meetings
  • They can also freely enter and exit the headquarters outside of regular meetings without needing permissions
  • They can also start branches from other locations
  • 6 chained jokers can form bigger troops consisting of 4 chained and 3 chained clowns
  • 6 chained jokers can propose structural and organizational changes
  • 6 chained jokers and the founder are the only ones allowed to give redemption and atonement tasks for 5 chained jesters who made grave mistakes
  • Every 6 chained joker has their own chair on the stage and a room reserved for them in the headquarters
  • Every 6 chained joker receives a high amount of allowance every regular meeting that they no longer need to go to work to afford their needs and luxuries
  • They can also start international branches from other countries

 

Responsibilities

No one expects commitment from 1 chained and 2 chained droll, but the 3 chained clowns and above who hunted them are responsible for guiding them, giving them tasks, teaching them, and encouraging them to do chaotic things for the world. 1 chained drolls get promoted when they help their hunter complete 12 tasks in the same month or 36 tasks in total. A 3 chained clown who guided two 1 chained drolls until they get promoted, and demonstrates a moderate understanding of chaos arts by completing a higher level task will be promoted to become a 4 chained clown, in which they can continue guiding their disciples.

4 chained clowns are responsible for guiding and teaching 2 chained drolls until they get promoted. At this stage, they need to teach the 2C drolls the core principles, values, and basic techniques of the organization. For 2C drolls to be promoted, they need to be active and consistent for three months, ignoring only a maximum of one task per month. Afterwards, they need to pass a test by completing an official task on their own without any physical help from their hunter. The chaos tasks for these tests are designed to evaluate their capacity for chaos, freedom, and loyalty. Those who pass the test will graduate to become 3C clowns with access to regular meetings at the headquarters. 4C clowns who guided three 2C drolls until they graduate while demonstrating a high understanding of chaos arts by completing a maximum level task, and have perfectly memorized the Book of Conduct will be promoted to 5C jesters. Only 6C jokers and the founder can promote 4C clowns to 5C jesters if they see them qualified.

5C jesters are held responsible for overseeing the activities and promotions of 4C clowns and below. They are the ones who create promotion tests, uphold the rules of the organization, and administer redemptions and atonements to those who fail to complete their responsibilities. They ensure that the organization remains a secret and the security isn't jeopardized. Furthermore, they schedule regular meetings and speak on them. If the 3C and 4C clowns are the limbs of the organization, then the 5C jesters are the backbone of the organization that deals with most of the affairs inside the organization. Aside from working in the headquarters, they can also start their own local branch somewhere in the country. They will be promoted to the highest ranking member, 6-chained Jokers, once they have performed their duties as a 5C Jester for 7 months, successfully promoted four qualified 3C clowns to become 4C clowns, and demonstrated a perfect understanding of chaos arts by completing at least 12 maximum level tasks. Only the Founder can promote 5C jesters to become 6-chained Jokers once they have passed all the qualifications. Nevertheless, anyone can object to being promoted to a higher member or delay their promotion if they don't want to.

6-chained Jokers, also called Sexy Jokers, are the masters of chaos arts so they receive the highest privileges possible. They are not bound to a single place. The only responsibilities they have, is to respond to emergency summons, oversee the promotion of 4C clowns to 5C jesters, which happens very rarely, to offer redemptions and atonements to 5C jesters who defaulted on their responsibilities, as well as to spread fun and sustainable chaos everywhere they go. With their sheer power and control over chaos, it will be easy as cake for them to create many local or international branches. The Founder himself personally teaches the 6C Jokers with knowledge that would be incomprehensible to 5C jesters and below. The Founder promises them unlimited support, so they are free to do whatever they want as long as it follows the vision and values of the organization. If the 5C jesters are like kings, then 6C Jokers are akin to demigods. Although they wear the most chains, they are the most unchained and powerful in the organization, except for the Founder of course, who is the heaven above the heavens.

What about the responsibilities of the Founder, you ask? There is no more absurd question in the universe than that question. It is like a mortal trying to ask a god about their responsibilities. Adorable, sure, but nonetheless ridiculous. For who can comprehend what goes in the mind of the Founder? Who have ever seen the Founder? Legends say that only the first members and the 6-chained Jokers have ever seen them in person. Even these Jokers kneel before their presence, without daring to see their face. Just like what they have always done, the Founder will simply do whatever they want. For them, this secret organization is but a mere hobby to pass time and rid themselves of boredom.

 

Redemptions and Atonements

3C and 4C Clowns are responsible for the 1C and 2C drolls, so if their disciples are inactive or make any terrible mistakes, they will be the one who needs to redeem themselves. If they choose redemption, then they'll need to complete additional tasks without any rewards like cleaning the headquarters, doing higher level chaos tasks, or being a servant of jesters and jokers for a while. However, if they refuse to do any redemptions, then according to the terms and conditions they accepted before being promoted to 3C clowns, they will be forced to experience atonements against their will such as forced hypnosis, memory loss, exile, and many others. In the end, this is a secret organization, so betrayals will not be tolerated. To properly guard secrets, some must be forcefully silenced. This will only happen if they don't choose the path of redemption. It is ultimately their choice.

The higher the rank is, the more difficult the redemptions become and the more terrible the atonements are. Thus, every time a member is about to be promoted, the designated promotion officer is always required to inform them of their responsibilities, plus the redemptions and atonements they are required to do if they defaulted in doing their assigned responsibilities. Only if they agree to this by signing with their blood, can they be promoted. However, they can always disagree or delay their promotion for as long as they want without repercussions. The hunters of 1C and 2C drolls reserve the right to expel their hunted 1C and 2C drolls anytime without requiring permissions from the higher ups. They are not official members so they don't have to do any redemptions or atonements either, they can simply be expelled from the organization easily. However, those who expel them too much and too often will be investigated and judged by the organization.

5C Jesters and 6C Jokers are relatively free in a sense that most members in the organization trusts them so they can break some minor rules as long as they're not caught. However, if 5C Jesters broke a major rule or defaulted on their responsibilities, an emergency meeting will be summoned to determine their fate and give them a choice whether they will choose to redeem themselves or not. Emergency meetings are not always required for this scenario, a single 6C joker is enough to judge their fate. However, in the unfortunate scenario where a 6C Joker betrayed the organization, then a special emergency meeting will be summoned and the remaining 6C jokers will discuss among themselves about what redemptions and atonements they should give to their erring brother. It is possible that the aforementioned 6C Joker may be required to do both redemptions and atonements at once, if that's what the council has decided on. In rare moments where the Founder intervenes, then the Founder's decision is final regardless of the council's decision. Nevertheless, this is extremely rare as the Founder usually does not intervene in the affairs of the organization except in its early days.

Unlike the redemptions of 3C and 4C clowns, the redemptions of 5C Jesters and 6C jokers are so much more creative and difficult. But if they were able to successfully to them, then they will be forgiven and allowed to return to their duties, though it does not guarantee that they will be treated the same as before. As for the atonements, they usually remain consistent across all members except for some special cases.

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