tRanChorian Spaces

Also called tRanChorian Facilities or tRanChorian Infrastructures, they're human-friendly spaces for culture-building and relationships.

In this culture, the priorities would be making humane and efficient systems that not only prevents people from wasting their time on annoying procedures but also helps them use their free time productively by building humanistic facilities of play, interaction, and recreation. Whereas the current culture focuses on having the best things and earning the most money, this culture is focused on creating the best and happiest humans ever lived.

For that to happen, here are some of the following systems I'll create:

  • Anti-line system, no falling in lines as much as possible. Making people fall in line for more than 10 minutes is illegal.
  • Inter-family system, families have to interact with other families and help each other.
  • Revamped education system, with "real teaching", "authentic learning", "true understanding".
  • Advanced welfare system, regular family visits every quarter, where families are given free financial, career, and health advice.
  • Questing system, there will be a lot of support given to part-time jobs and contractual jobs, people are not call "job-hunters", instead they are called "adventurers".
  • Inclusion culture, when eating outside or hosting an event, it is customary to invite random strangers who are alone to promote friendships and communication.
  • Complementary currency, rewards tasks helpful to the community, can be exchanged for healthy goods and services.
  • Social norms updates, introduce social norms that makes socializing easier, through agreed upon visible stuff such as body language, fashion, and others that indicates important social signals. Allow and encourage people to create their own social norms, regulate the unhealthy ones.
  • Surprise gifts, volunteers, helpers, housewives, are appreciated with unexpected surprise gifts sometimes, some gifts containing cheques with large amounts of money that can only be withdrawn 10 years later or when there's a proven accidental emergency.
  • Progressive taxation, labor will not be taxed, accumulated wealth will get accelerating taxation the longer it is held. If that's not enough, introduce demurrage so accumulated wealth that does not circulate will lose value over time.

Here are some of the humanistic facilities I'll create:

  • Sharing centers, a place where people can share and use expensive appliances that are not used very often such as printers, 3d printers, washing machines, and others.
  • Resource banks, anyone can share food, items, or gadgets that they're not going to use so they don't have to become waste and can be used by other people who need it. There's free water and comfort rooms as well.
  • Emergency shelters, once a week, people can escape from harmful people around them and feel safe in emergency shelters where they can take a break and report those who harm them while getting emergency counseling. This prevents crimes and runaways.
  • Open-door Academies, there are schools around that does not need any registration to enter, people can just walk-in and learn everything there. If they are late, other students who attended early can teach them everything they missed.
  • Recreation facilities, where people can play sports, social games, board games, and enjoy public bathhouse for free.
  • Interaction facilities, where people can interact with others and meet new people in formal settings without any need for alcohol or caffeine consumption
  • Town hall, a highly organized place full of updated information about the city, where all invitations and quests are posted. This is where people can join or post invitations for clubs, groups, gatherings, jobs, guilds, and quests.
  • *Free Trade School, an academy that gives free training to people and anyone who passes gets a guaranteed job. Those who didn't pass don't get a job but they can try again next time.

 

Social Rooms

A large building with three floors and a rooftop designed as a formal place of facilitated social interactions for those who are friendless and socially-disabled, high intervention, minimum surveillance.

First floor, room 1: Social games and dance
First floor, room 2: library and board games
Second floor, room 2: debate think tank room
Second floor, room 2: social skills lecture
Third floor: Therapy and counseling rooms
Rooftop: Cafeteria, foods & drinks, benches

Monetization: Donation box, rooftop cafeteria, penalty fees

 

Artificial Abandoned House

Large building with two floors and a rooftop designed as a safe haven for those who crave safety and solitude, maximum surveillance but minimal intervention.

First floor: 3 stages, wide open space
Second floor: Club rooms w/ water and jerky
Rooftop: Telescopes for city and stargazing

Monetization: Donation box

 

Guest House

A four-story building designed to formally facilitate face-to-face social interactions for those who are too afraid to approach people in real life or join clubs. Medium intervention, minimal surveillance, randomized matchmaking of similar ages.

First floor: Reception and waiting room, with job bulletin board showing job postings from this city, separated in different categories Second floor, room 1: Individual social interactions for same-sex
Second floor, room 2: Individual social interactions for opposite-sex
Third floor: Multiple rooms for visitor-guest roleplay, group social interactions
Fourth floor: Employees' working and meeting rooms
Rooftop: Employees-only cafeteria with massage chairs and sleeping pods

Monetization: 3 free matchmaking per day, per person, 1 free group matchmaking per day, per person. Subscription-based membership. Advertisements in the waiting room.

 

Azure Sword Club

The social development center sounds too formal and rigorous, I want a more informal and friendly organization. Therefore, I'll give it a name of Azure Sword Club for a unique and cool name.

The members I'll get must be either-or/and:

  • Crazy bastards (not deranged, just boldly unconventional)
  • Expressive unique people (as if they're anime characters)
  • Dreamers (those who have one hell of a Dream and will do whatever it takes to reach it)

Organizational values:

  • Authenticity
  • Progress
  • Connection

Agenda:

  • Self-improvement
  • Social Change, Innovation, Development
  • Enjoyment and Recreation

Rules:

  • Club meeting every Sunday, 2-4 hours per meeting.
  • All members must speak English only during club meetings.
  • All members are encouraged to suggest new roles, ideas, activities, strategies, and games.

 

Nap and Tea

A business where anyone can take a nap within sleeping pods for a little price. 10 hours sleep is the maximum nap time, 5 minutes is the minimum nap time. These sleeping pods have one way glasses so the outside is visible from the inside, not the other way round. However, customers can choose to make it visible on the outside too by pressing on a button before going inside. Those inside the sleeping pods also have one way sound. They can't hear anyone outside but if they speak, then outside people can hear them. Those inside can also press a button to change it into a two-way sound, though it may be difficult for them to sleep due to noise. Those who are inside can still hear anyone from outside if they use the built-in microphone outside the pod, or if the pod manager used the admin microphone to speak to those who are inside the pod.

The pod's angle is adjustable from the inside, so people who are taking a nap inside the pod can choose to raise or lower the angle as desired, whatever makes them feel comfortable. Those inside the pod can also choose different modes of sleeping, there's the default mode where there is only soft and comfortable stuff to lay on, the sensory deprivation mode where most senses are blocked, and the pressure therapy mode where the pod will drop them a heavy blanket. The temperature and air regulation inside the pod is automatically controlled and optimized for the best sleeping experience. There's also an emergency exit button for those inside the pod if they want to go outside but can't get out, which will immediately open the pod. If the electricity suddenly went out, then the one way glass and one way sound will be immediately transformed to two way glass and sound, then an alarm will sound which will wake up the people sleeping inside. However, those inside the pod who don't mind the heat and want to continue sleeping can choose to dismiss or snooze the alarm, or they may create a new alarm.

For those inside the pod, they can either use the built-in speaker inside to make white noise or music they want to hear while they sleep. Or they can just use their phone to play music while they sleep.

All sleeping pods have a built-in alarm that wakes up the people sleeping inside once their timer is up. However, this alarm is not very loud and does not wake up those who are still sleeping with time left. They can extend their timer from inside the pod if they insert another coin. They can also choose to leave and open the pod from the inside even if they still have a lot of time left. The pods will be cleaned after every 8 hours of use. Maybe those who are sweating a lot and those who are wet from the rain will not be allowed to use the pod unless they are dry.

This place also sells tea of various kinds. After all, there's nothing like a good tea after a good nap. There's tea that makes people energetic, there's tea that makes people relaxed, there's tea that makes people focused, there's tea that gives people fun dreams, and many others. Of course, there's also toilet available here for men, women, and disabled.

 

Chaosity

Chaos and curiosity, embracing new possibilities.

Chaosity is one of my offices and organizations, specialized in giving tasks and quests of chaos to various adventurers. One of its goals is to give visible identification to people and create the largest and longest-lasting social game in the world. The identifications are the roles people agree or volunteer to take. The following are some categories of the identifications:

  • Green - Progressive quest markers
  • Yellow - Daily quest markers
  • Blue - Tell me anything
  • Orange - Let's eat, it's on me
  • Purple - I'll give you hugs and headpats
  • Pink - Give me hugs and headpats
  • White - You can visit my house for free
  • Red - Looking for party members to do something together

Those who want to become part of the organization will have to register themselves, then they will be able to give out identifications to other people. These identifications will be inspected and signed by the Chaos Security Committeee to ensure that they are approved by Chaosity. People and adventurers can check if the identification given is properly and legally signed. Anyone may imitate these identifications but adventurers will be warned to only trust those that have been approved.

These identifications and roles will serve to make the social world more varied and interesting, as there are more ways to interact with strangers and fulfill one's social needs. These identifications can be made visible using anything, including but not limited to badges, logos, and others. Any adventurer can request the identification card of someone with visible identification, and those who have valid cards are to be trusted.

 

tRanChorian App

This is a future website that shows all my projects and systems in one website. It is cross-platform and can be accessed through windows, linux, android, Mac, and iOS in both website form and application form. Its most important functions involve the questing system and the chaos assistant. In the questing system, registered people can submit quests (contractual short-term work) and anyone can apply to them. In the chaos assistant, people can use the locator to find the location of certain people who have voluntarily shared their location just so they can fulfill their roles. Those who are registered can also take on new and different roles by applying for it. Those part of the Chaosity organization can evaluate applications for roles and give proper identifications to those who passed the quality check.

Various opportunities, encounter groups, and timeslots at open-door academies will also be shown at the app so anyone who is interested can easily find those opportunities and join them. Furthermore, this app will have a built-in report function so anyone can easily report those who did something bad or illegal and have their identifications revoked, and their actions reported to the authorities. The reports will be automatically posted on the forum so users of the app can also discuss and resolve the reports themselves, creating an atmosphere of self-regulation. Lastly, this app will be regularly updated and maintained by well-paid developers without any advertisements or in-app purchases.

 

Chilling Space Module

A public and free space where anyone can chill, lie down, and be tired and dead inside, provided that they remove their slippers and shoes first and place it in the shoe / slipper rack. There will always be a shoe / slipper rack beside it. This place will always be cleaned at least every 12 hours, and those who dirty the place will be rehabilitated. There's also colored bands near the chilling space module. White color for those who don't want to be disturbed. Green for those who want someone to talk with. Pink for those who want someone to give soft physical affection without talking to them. Red for those who want both physical affection and talking. These color bands can be placed on foot or wrist, though they should only get one at a time. It's okay not to take any bands, the Guides will still approach you to check if you need any help.

As a module, it can be inserted anywhere. I'll also add it to my sports and recreation center. People can go to the sports and recreation center just to lie down on the chilling space without doing any prior activity. I also want to add it at some parts of the sidewalk. Like those waiting sheds should be transformed to chilling sheds. A place where people can be dead inside. The Guides I hired will also assist them if they want from time to time.

 

Complaint and Guidance Office

A government facility where people cannot only complain, but they can also seek guidance. This place will also have a tiny form of call center inside where they can assist people from all over the city. People can complain not only about government offices and procedures, they can also complain about a group of people, traditions, facilities, or environment. Like they can complain about something like "my job gives me homework", "this seller is selling overpriced stuff", "this group of people is blocking the road", and the office will listen to it, write it down, and take it seriously. It will not take more than 3 business days to resolve their complaints. If their complaint was not resolved properly, the complaint office will give them an apology gift, rehabilitate those who ignored the complaint, and resolve their complaint immediately. Meanwhile, the guidance can help with government stuff, government procedures, complaints of ignorant people, and also about anything else they can. I plan to make the guidance aspect many times larger than the complaint aspect, so that anyone can be guided regardless of their issues.

This will serve as a living guidebook and tutorial for everyone in the city. No longer will anyone think "I have no idea what to do with my life.", instead they will call the guidance office which will help them. They can even ask "my life is shit, what do I do now", then their call be instantly referred to an available mental health specialist, where the specialist would hear them out and suggest them to get mental help from them if they want to get more help. If someone wants to know if something is illegal, they can get free legal advice from guidance office too. The guidance office might start small but I'll make it so that it can cover the essential bases of a human's daily life. The Guides working there shall try to help someone as much as they can, refer them to others who can help them better. They can and will help with everything, except the things they can't help with.

 

Community Wellness Center

my idea is a creative gym
Not the normal gym with just dumbbells and equipment
But a super gym with archery, wall climbing
strap flying, and obstacle course
Except it gives free hot soup to anyone who comes in the early morning
And free entrance to anyone who arrives at early morning
oh and they also serve hot soup at evening twilight With free entrance as well
Plus free drinking water inside
And the soup comes from my special recipe
Creamy macaroni soup with vegetables, chicken, and mushroom
those who want another serving, they need to go inside first
And complete the daily quest of the day
Like maybe exercise a little, finish one round of obstacle course, or shoot 3 arrows
Thus, everyone gets healthier and happy

 

Guides

Not a profession, but a job that anyone can have. Guides are the main soldiers in my army. Their profession can be anything. They can be a guide temporarily or permanently. They are the helpers of my future village, whose purpose is to assist people and make the outside world more user friendly.

Anyone can be guides. But there are different level of guides. Trained emergency responders, therapists, mental health specialists can apply to become guides with little training. Normal people without any special abilities will have to go through training to become a guide. It's possible to become a level 0 guide in less than an hour by attending a seminar or something. They are the lowest level of guides, whose ability is to refer people to some facility or other higher level guides that can help them. Even level 0 guides can be paid for their work by commission, though they don't have any uniform and won't receive higher salary than those who are higher level guides.

With more training and experience, the higher level of guides you can become. You don't have to climb the guide levels one by one, you can skip to high level by attending a long and extensive guide training. Those who are higher level guides can do more and are paid more. Being a guide can be both voluntary or paid work depending on what they choose.

There are uniformed guides and non uniformed guides. Both of them have guide IDs. Those who are uniformed guides can be paid in both time and commission. Those who are non uniformed can be paid in commission only. Therefore, those who claim to be guide, they must show their IDs to the people they are helping. The vacancy of guides are infinite. Anyone can be a Guide. This is a society where caring for others is both needed and rewarded.

 

Life Experience Managers

Consists of psychologists trained in the arts of making life experience as fulfilling and enjoyable as possible. One of the core jobs in a future society, jobs where there's an infinite amount of available positions, comprehensive free training, instant placement, funded by both government and non-government organizations. This job has a wide variety of applications — it can be used in a situational manner, for improving the experience of everyone involved in professional meetings, family reunions, casual meetups, protests, mass gatherings, as well as in therapeutic manner, for improving the long-term experience of workplace, family household, and community.

One may see this job as a thorough application of Phenomenology, where the enrichment of experience, both individual and group experience are considered as the most important things in life. The training for this job is simple and intuitive, one only needs to provide and accomodate the needs of people around them.

For any situation x, a group needs to be aware of a reliable restroom near them, a free supply of drinkable water, and some healthy snacks freely distributed. The snacks may not be so much of a necessity in such situations, as people can just buy food somewhere if they're hungry, but they do contribute greatly to the enrichment of experience. For an experience to be fulfilling, it needs to: (1) Provide for the basic, advanced, and generational needs of people. (2) Cater to the specific essential needs of every individual, such as inclusiveness for the minorities, and accommodations for the disabled. (3) Create an environment of cooperation (and healthy competition) between and within groups. (4) Have an immediate and planned response to emergencies. (5) Have a direct and clear line of dialogue with many channels of communication between the life experience managers and the participating individuals/groups. (6) Promote activities of chaos, creative self-expression, and growth even if only a few people may participate. (7) Encourage freedom of speech self by allowing people to say both good and bad, while the life experience managers takes care of any conflict that may arise.

In airports, I've seen traces of life management where there exist prayer rooms, small kiddie playgrounds, and breastfeeding rooms. I applaud the effort, and we can do so much more. There should also be a small library room, board games room, and a chaos-type social interaction room so people who are not religious, kids, or moms can have something else to do other than using their phone. Besides, the waiting room does not only need chairs, it needs a large mattress where people and lie down and rest while they wait for their airplane to land. One can see examples of this large mattress on the second floor of passenger ships, the first floor are made of countless bunk beds while the second floor is only made of one giant mattress. Just as how passenger ships can afford and maintain these giant mattresses, I'm sure airports can do that too. Additionally, every facility where large amounts of people gather needs a lot of accessible electric sockets, as well as phone chargers connected to the wall or stuck to the socket, so people who forgot their chargers can still charge their phone. Not every socket needs to be filled with chargers, only 1/3 of them at least.

As you can see, life experience managers are one type of high level guides discussed in the section above. They are the guides that builds spaces and structures for groups and individuals instead of directly helping them like other types of guides. This means they do not have to work for any corporations, since the government gives them better-than-competitive pay for working wherever they want. This means they do not have to be stuck in a single situation or anything, they can go wherever they want and do whatever they want and get paid for it as long as they prioritize the needs of others and performs the duties of a guide.

What makes life experience managers different from other types of professional psychologists is that their main priority is to give the people around them a more fulfilling experience than what they would normally have. Whereas other professionals only do life management as a side project or when an accident happens, life experience managers are committed to making the experience better for everyone. They do not only take care of the group but also observe every individual and builds them the space they need if even the slightest amount of distress arise. Not only do they always ensure to take care of the small worries, small stresses, and small possibilities that people have always wanted, they also give them additional luxuries just for the sake of making them feel better for existing. Having a certified life experience manager at your workplace, park, church, family, or any place is sure to give everyone the satisfaction of experiencing the pinnacle of user experience, one that takes care of your whole existence.

 

Sociocultural Signaling

Color-coded Benches, Laces, Shirts, etc. Wait. Color-coded benches are fine, but for clothing and accessories, we need to use symbols. Certain symbol denotes openness to social interaction. Another symbol means that person has a quest to anyone who approaches them. Another symbol means they're looking to eat with someone together. The organization will only create a few important symbols at first, then the rest of the symbols will be community created.

Some people stay inside their homes most of the time, but that doesn't mean they have no social needs. New signal-type traditions can be formed for people inside their homes. For example, when a person is sad inside their house, they'll stick a sickle through their window. Those who see it outside can choose to go inside their house and they must do everything to console them. Perhaps that's too rash, they should speak through the window first and chat a little with the person inside who would let them in.

Likewise, other signals can be used to invite people inside homes for different purposes. Maybe a fork can be used to invite people who want to eat freely. A glass to invite those who want to have a glass of water. A toy for those who want to play games. And many others.

Ideally, these signaling items should be something that can only be displayed from the inside but visible from the outside, while having a nearby place for the people inside to safely peek and communicate with the person outside.

In this way, pranksters can't get away with placing random items outside that the people living inside didn't intend. Double windows and grid windows seem to work. Placing items on the ledge of balconies is a good idea too, since people from outside can't normally go there. If the house is enclosed by walls and gates, then the signaling items can be placed on top of the gates instead, near the doorbell.

 

Human Adoption Center

Ugh the name sucks, I can't think of a better name.

This facility is dedicated to captur- finding and adopting lost and homeless people so that they may have a place to stay. The patrol team will regularly kidn- interact with lost wanderers and homeless people, asking them if they want some shelter, and giving them some clean food and water even if they refused. They will not only take in orphaned children like most adoption centers but also homeless adults and teenagers who ran away from home.

Like other adoption centers, they will start by cleaning the person, giving them free food, water, and a comfortable bed. Then they will give them simple chores, along with a fun and fulfilling routine to follow everyday. Likewise, there's a classroom in this adoption center too, where people of all ages will be taught practical things about life and society by an experienced and caring teacher. They'll continue their lives this way, until they ever decide to get a job and become interdependent, in which the facility would fully support them. If they want, they can also wander again or return back home, but the facility will provide them with more support if they do it openly instead of secretly.

This is an adoption center too, so independent people can adopt any humans they see here once they have been assessed as qualified guardians. That's right, unlike other adoption centers, adults, teenagers, old people, and people of any age can be adopted here.

Those who are qualified guardians not only must have passed all the tests and psychological screenings, they also need to attend a one week workshop on how to best care for their adopted humans, plus they'll need to pass the practical exam at the end of the workshop. Before someone gets adopted, they need to meet their prospective guardian and explore their house along with their facility caretaker who's most familiar with them. The facility caretaker will be there to determine in-person if the prospective guardian has the necessary heart, time, and resources to properly care for the adopted person. In a way, it's like the final test to determine if the guardian is qualified to take care of the adoptee.

If the guardian succeeds with the final test and the adoptee agrees to go with them, then they will sign the contracts and a farewell ceremony will be promptly conducted in celebration of the adoptee's newfound family. Afterwards, they will say their goodbyes and start living their new life in another house. However, the adoption process does not end there. The outside of the guardian's house will have surveillance for a week by hidden cameras as agreed on the contract. There will be surprise visits from the facility caretakers from time to time where they'll check on the condition of the adoptee. There will be regular visits too, on the second day, on the seventh day, and every week until three months have passed. All of these are included and agreed on the contract.

Furthermore, the adoptee will be given a smartphone equipped with a tracker before leaving. They will be taught many ways to call for help, including hidden ones. Likewise, the adoptee is free to leave their guardians anytime of their own will and return to the adoption center, in which the guardians must come to the adoption center and convince the adoptee to return to them. In this way, the adoptee will be so much safer than most adopted children. Failure to follow the terms of the contract, will result in the adoptee being taken back by the adoption center. Any form of abuse will also result in immediate arrest and rehabilitation of the guardians.

Naturally, those who are taken in by this facility will have both their physical and mental health taken care of free of charge. This facility has also a lot of empty rooms reserved as emergency shelters for those who need a temporarily place to stay but without any intention of becoming part of the facility. Sometimes they will be offered house chores and asked for help by some of the facility staff, where they can either choose to help or refuse without any negative consequences. However, they'll be given some information and resources as a form of goodwill if they choose to help. They should be careful though, if they stay too long and help for too long, they might become one of the facility staff without them knowing!

Humans do not need to be lucky enough to be found by the adoption center to be taken in. They can simply walk inside and ask. Fortunately, in all tRanChorian Spaces, there's always a large infographic inside and outside the facilities, telling people the purpose and services that the facilities offers, along with their costs (if they have one, most of the time there's no cost).

Those who want to apply for a job in any of the tRanChorian Facilities can freely walk in and ask for a job, or they can give a small yellow paper to the front office staff so they would be led by an assistant to the hr office. Jobseekers can send anything they want to apply for a position in any of the facilities: resumes, creative resumes, informal resumes, handwritten essays, powerpoint, some weird letter, etc. as long as it contains their intention of getting a job. Regardless of their education level, they will be seriously considered. Random people who entered the facility just to poop but too shy to ask, can simply give a small green paper to the front office staff and they'll be led to the toilet by the assistant. The papers can be easily found near the entrance, since there's also a large infographic pointing to it and explaining their purpose.

 

tRanChorian Patrol System

In my city, there will only be bicycles, trains, and public transport vehicles with at least 12 passenger capacity excluding driver and helper. Regardless whether I'm in my city or not, there shall be a tRanChorian Patrol System that would regularly patrol the city during specified hours.

Ideally, a patrol team should be composed of at least one doctor, psychologist, cop, and a high level guide. They'll be paid roles with many benefits. But without them, an improvised patrol team can be conscripted from willing volunteers. Their vehicle shall be an open air truck convoy where only the driver is in a completely enclosed space. The items of the patrol team include: a first aid kit, a taser for self-defense, a poster inside the truck showing emergency hotlines, radio walkie talkies, communication support tools, and several relief packs. Each relief pack contains: the highest paper bill in that country, one pack of healthy meal, one liter of water, and a letter containing a sincere message and temporary number of the patrol team, which allows any amount of messages and one call, but expires within 24 hours.

The full duties of an ideal patrol team are:

  • Give free transportation to the lost and struggling wanderers
  • Report crimes and suspicious activities
  • Interview and record homeless people, give them a relief pack
  • Give relief packs to every person they help and interact with
  • Provide first aid to those who are injured or caught in accidents
  • Provide relief and assistance to the disabled
  • Send homeless people to Human Adoption Center or Shelters
  • Give temporary homeless people temporary shelters
  • Provide information to the confused, give quests to unemployed
  • Identify and connect to people with extreme talents and genius
  • Assist the insane and those having public meltdowns
  • Have an unpredictable schedule to shrug off hunters

Of course, these duties require the ideal patrol team. For the beginning patrols using volunteers, there is fewer duties but still important.

First, they must give free transportation to those walking near the highways. They may have no money for public transport, too shy to ask for public transport, or just wandering aimlessly. This is especially important if the weather is extremely terrible and unfortunate, or if they're walking around at midnight when they should be sleeping.

Second, they must give quick attention to those who appear to be neglected or appears to be dying in public. They must provide them with a relief pack and interview them. If they seem to be in immediate danger, whether physically or psychologically, then they shall be referred and guided to the appropriate facilities. At least two members of the patrol team must stay with them at all times until its sure that they are safe. The patrol team cannot stay in one place for too long, so they should call for reinforcements according to the protocols and resume the patrol when reinforcements arrive. If no reinforcements are available, then two patrol team members should stay with the individual for 15 minutes to 1 hour, then meet the patrol at the nearest designated checkpoint.

Third, the patrol team must learn to communicate with the people. So if the people they're helping shows the slightest signs of being unable to communicate, then they must immediately follow the protocol for enhanced communication. This includes communicating using written communication, either using phone or the patrol team's communication support tools: whiteboard writings, images, and prewritten notes. Giving up communicating with someone just because it's difficult is intolerable, even if the one they're helping is a mute and deaf lost foreigner from another world. The patrol team must play a guessing game of hand gestures and ridiculous body poses if necessary.

Fourth, if the person they helped seem to be healthy, the patrol team shall extend them an invitation to join their organization. They should also extend this invitation to those who seem interested in joining. Furthermore, if they spot someone who seems to have a hidden talent, they should try their best to be friends with that person, and invite them to the organization if they can. They shall not force anyone to join if they don't want to, and this they shall make clear.

Lastly, the voluntary patrol team may not be able to completely resolve the problems of homeless people but they shall still provide as much assistance as they can. They shall interview them in a friendly manner, where the patrol team can learn of their circumstances, health conditions, and psychological problems. As per protocol, they shall provide relief packs to every person in the homeless family. Whenever they meet any person they have helped before, the patrol team shall happily greet them and see how they've been doing compared to before. Unless the situation looks obviously dire, providing assistance for the second time to the same person is strictly forbidden unless they have a high-level guide with them who allows it.

Regardless whether the patrol team is ideal or not, everything that happens during the patrols should be clearly documented and recorded.

The patrol team must immediately and actively assist those who are showing signs of distress. These signs are:

  • Walking back and forth randomly
  • Unbalanced posture and walking style
  • Small and malnourished body
  • Poor hygiene
  • Wearing same clothes for more than two days
  • Wearing tattered and broken clothes
  • Having the hopeless eyes of a Muselmanner
  • Roaming around at midnight
  • Sitting on the park at midnight

The patrol team must follow protocols at the slightest sign of miscommunication, or when the one they're helping cannot seem to communicate. These signs are:

  • Nodding mindlessly to random statements
  • No sign of response, not even turning head to the source
  • They seem to be using a foreign and incomprehensible language
  • Anxious fidgeting and looking away
  • Shaking head without listening to the entire question

There will be separate relief packs given to those who refuse help. These relief packs will have the same contents, but the letter inside will mention that they refused the help and includes a note, saying something like: "if you were unable to accept the help before for some reason but you're ready to accept it now, please text or call the number below. This number can only be called once and is valid until: (insert time/date, 24 hours from the patrol time)."

Likewise, there will be a few separate relief packs given to those who seem to have a hidden talent. They would include more paper bills and an extravagant letter recognizing their hidden talent and inviting them to join as an important pillar of the organization.

The public signs that a person may have a hidden talent could be any of the following:

  • Uses the thinking pose while walking
  • Walks with both hands in the back
  • Extraordinary posture and graceful movements while walking
  • Often looks at the stars or at a distance
  • Has a strange or intense gaze that seems to see more
  • Posessing a unique style despite not being a cosplayer
  • Using unique items in public like katana umbrella
  • Wearing comfortable home clothes in public without care
  • Has other eccentric behaviors and habits

Hm those with unique style but not a cosplayer.. their talent is probably already revealed and not hidden anymore. But still try just in case.

 

Public Bathhouse

A large place for bathing, there's bathing place for boys, for girls, and for all genders. Getting completely naked inside the bath pool when you're in the appropriate room is normal and encouraged. The temperature is very comfortable and relaxing too. Ideally, it is all free and open 24/7.

Furthermore, the bathhouse offers a clothes exchange program. You can give all dirty clothes you're wearing and they'll exchange it with a clean one of similar size for free. In this way, even homeless people can take a bath and get new clean clothes. Those dirty clothes you gave would then be cleaned and exchanged to others of the same size, unless they're tattered and broken, in which they would be recycled instead.

For those who have money, they can buy clothes here at the public bathhouse at a surplus discounted price. There's little variety at first but as more people exchange their clothes, there'll be more variety.

There'll be at least one guard at each bathing place watching at all times. They'll be there to prevent misconduct and assist the bathers if they need something. Like always, all tRanChorian staff are well-equipped to immediately notice signs of distress and help others without needing to be asked.

 

tRanChorian City

It is a city that is:

  • Walkable (bicycles and lots of trees on roads)
  • Sittable (a resting shed every kilometer)
  • Shittable (clean public toilets every kilometer)
  • Restable (resting sheds are wide, with fan, outlets, clean water)
  • Wanderable (bathhouses every 5km give free bath and clothes)
  • Talkable (plenty of spaces designed for conversations)
  • Livable (food banks, drinking water stations, shared appliances)
  • Enjoyable (adult playgrounds, sports centers, game centers)
  • Growable (learning centers, talent cultivation centers)
  • Earnable (questing system, town halls, talent hunters)
  • Breathable (revamped economic system, free healthcare)
  • User-friendly (homeless, autistics, and penniless can thrive)

Note that all numbers pertaining to distance and kilometers are subject to change depending on the results of user feedback and iterative testing.

tRanChorian City, an app played on kiosks scattered around the city, it can also be downloaded on the app store for free. It can be considered as a subset of the tRanChorian app, so those with tRanChorian app have access to the features of tRanChorian city as well. It contains additional functions:

  • An always online real-time map of the city, showing the directions to get from one place to another. Showing where to wait for bus stops and what times public transport arrives.
  • A complete GUI of the entire city. All information about the city and its facilities can be accessed easily.

 

tRanChorian Travel Network

A non-profit organization dedicated to helping people travel abroad with all expenses covered including travel expenses, helping them with any bureaucratic problems or delays that may arise as well.

Only those who applied to volunteer for tRanChorian activities will be accepted. Every volunteer will receive free and proper accomodations with AC included, three meals a day, and a basket of fruits per week.

However, they must first take a comprehensive online test that lasts for 30 minutes and they'll need to sign up in the tRanChorian app. It's designed to be a very easy test that most people can pass

They'll be given the best possible volunteer experience, where they'll meet all kinds of people and learn a lot of fun skills along the way. There's no minimum commitment or hidden charges. They won't only be doing conventional volunteer stuff, they'll also be helping other people do things they've never tried before.

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